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How to disable Intel HD Graphics. On the example of the external video card NVIDIA GeForce

Part 4. general review Graphic settings games

In general, a good article by graphic settings This game (with screenshots of comparison of different settings) on the site NVIDIA: www.geforce.com/whats-new/guides/tom-clancys-the ..
(But nevertheless, the material is there - on the principle of "trust but check")

What I personally say, as a result:

- Image - Brightness: I put this setting for myself 100% - it is better to be better when in the multiplayer it is light that if dark (yes, and this particular option sometimes flies after restarting the game, and you need to raise it again)

- Graphics - Graphic quality:

- Graphics - vertical synchronization:

- Graphics - Limit frames: In the course of our audience, this setting has yet remained in the value of "Off." - include it relevant only for modern top species

- Graphics - Quality of Shadows: In the course of our audience, this setting has yet remained in the value "Low". Values \u200b\u200bPCSS and HFTS make super-centered shadows with contours and other effects (in itself it is for shadows under the multiplayer, under some doubt), the crushes at the same time very much purge - and in the end, can be relevant only for steep species, provided that this particular viewer supports in general this specific technology.

- Graphics - Shadow Resolution: In the course of our audience, this setting (running "hand in hand" with the previous setting) so far remained in the value "Low". An increase in this setting is not good to rectify, and is relevant only for steep species.

- Graphics - the number of local shadows: Setup is described above in the HAPP

- Graphics - Local Shadow Resolution: Setup is described above in the HAPP

- Graphics - Contact Shadows: In the course of our audience, this setting has yet remained in the value "Off." Increasing this setting leads to an increase in the quality of contact shadows, which in the one of the item on the NVIDIA office is characterized as "mouse, not noticeable in a multiplayer." So leave it in myself, in the value of "Off".

- Graphics - Postepect smoothing:

- Graphics - Temporary smoothing: (Antiawing) Setup is described above in the HAZ

- Graphics - Scalable resolution: In the course of our audience, this setting has yet remained in the value of "100%". This is a DSR - cut off which, it can be relevant for steep species with 8+ gigami video memory on board (cut off it, starting with NVIDIA Control Panel. - Manage 3D Settings - Global Settings - DSR Factors) - For more steep antialation, than all this decks with "ordinary" antialazing (FXAA, MFAA, TAA, and the like.)

- Graphics - image sharpness: Setup is described above in the HAPP

- Graphics - particle quality: In the course of our audience, this setting has yet remained in the value "Low". So I leave it in my own - we do not need to be in a multiplayer to sparks and fragments of all sorts of sight on the enemy closed.

- Graphics - the effect of wind on falling snow: In the course of our audience, this setting has yet remained in the value "no". This setting, only affects the effect of "flow around" the corners of the buildings with wears wind streams of snow - as well as the wind in the game affects the falling snow always, even when it is disabled with this setting (see this article offsite NVIDIA); But we do not need to be in a multiplayer. In order for the falling snow, we distracted the raw "not by default" - therefore, I leave this setting in my meaning "no".

- Graphics - Volumetny Fog: In the course of our audience, this setting has yet remained in the meaning "average." With the enhancement of this setting - the picture quality it increases very very much, not much (it makes a little bit better than the fog lit by the sources of light) - but it eats the performance, it is very much - I would recommend to turn it out, just owners of top species

- Graphics - quality reflections: In the course of our audience, this setting has yet remained in the value "Low". So leave it in myself - because All these reflections in the puddles, in the shop windows, etc. - Rather, interfere in the multiplayer (rather than if all these reflections are "muddy" and little noticeable)

- Graphics - Quality of local reflections: In the course of our audience, this setting has yet remained in the value "Off." I will say about it the same as about the previous setting

- Graphics - Internal Dispersion: The setting is described above in the ongoing (makes a reflection of light from various surfaces, incl. and from the skin of people, snow, etc. "soft", which significantly improves the pleasant picture of the game)

- Graphics - anisotropic filtering: Setup is described above in the possession

- Graphics - parallax cards: In the course of our audience, this setting has yet remained in the value "Off." This setting when it increases, makes the illusion of the relief surfaces that do not have (or little) their native own details - for example, the brick wall is flat, it becomes with a feeling of relief of bricks on them. I do not know if this setting for drawing characters is influenced by the reliefs, but "enrich" the reliefs all possible walls and other "background" surfaces in the multiplayer (complicate the visibility of characters in the sentence of these walls) is not worth it, so I leave this setting In the value "Off".

- Graphics - Background Shading: In the course of our audience, this setting has yet remained in the value "Low". Further increase in this setting will only recommend for steep species - because Further "quality increase" will be already low, but it will be rectivated to be rectified

- graphics - depth of field: In the course of our audience, this setting has yet remained in the value "Off." We do not need the "blur" part of the picture which is not in the focus of the character's vision - also, by experience, this setting included, in the game sometimes "not in time" works - blurs the background at that moment when it is not necessary to wash it - and can "bring it" in Gameplay.

- Graphics - details of objects: Setup is described above in the HAPP

- Graphics - Increase the transmission range: Setup is described above in the HAPP

- Graphics - chromatic aberration: In the course of our audience, this setting has yet remained in the meaning "no.". This setting when it is turned on, makes a picture of the game with the effect of "old film" - the same effect also makes a picture of the game more "blurry." In that article on the Office of NVIDIA, doubts are expressed about this setting, which is very much for an amateur and also "closes" a picture of the game. In the multiplayer, definitely better to the picture was a clear (and not it). Therefore, I leave this setting, "No. No."

- graphics - neutral lighting: In the course of our audience, this setting has yet remained in the meaning "no.". This setting when it is turned on, makes the picture of the game more "darkened-horror". We do not need in a multiplayer. In order for the picture to become darker - therefore, I leave this setting, in the value "no.".

- Graphics - Blike lenses: In the course of our audience, this setting has yet remained in the meaning "no.". We do not need to be distracted by these extra beds in the multiplayer (and freezing themselves overview in it) - Therefore, I leave this setting, "No. No."

- Graphics - Vignetting: In the course of our audience, this setting has yet remained in the meaning "no.". We do not need this darkening of the picture of the game in its edges, playing in the multiplayer - therefore I leave this setting, in the value "no.".

We bring to your attention full description Driver control panel. We draw your attention to the fact that some settings are available only with certain types of equipment used. IN this review We tried to reflect all possible settings.

Main panel window

The main window is presented in the illustration:

The transition panel is located on the left and allows you to move on the desired setting items with one click. The View menu allows you to enable the extended view that gives the most full access All the features of the driver settings or configure the user view of the panel, leaving only those items that you intend to use. Also, in the bottom left of the panel, access to the reference system of the control panel (link "System Information") is provided:

from which you can learn about the versions of the files, installed drivers And other NVIDIA software, as well as the characteristics of the video card.

Category "3D Parameters"

Image adjustment with viewing

The following settings are available:

  • Settings according to 3D app - This option allows you to control the quality and speed of display by means of 3D applications. However, the default trilinear filtering optimization and an anisotropy optimization is saved with any application settings.
  • Extended 3D image settings - Advanced driver settings are used, installed by the users themselves. Link "Go" opens access to the "Manage 3D Parameters" tab. It is control of additional driver options that allows you to achieve maximum image quality.
  • Custom installations with focus on ...: - The most interesting option that allows you to simplify the additional options for starting user options:

Value Performance Corresponds to the maximum speed of operation and includes settings: Vertical synchronization is turned off, all optimization (optimization of trilinear filtering, optimization of the MIP filter with anisotropy, optimization of anisotropy) are included, negative level of detail: prohibition of a negative level - enabled, texture filtering - "Quality ", Anisotropic filtering and smoothing control is carried out by applications.

Value Balance has the following settings: smoothing - 2x, anisotropic filtration - 4x, all optimization (optimization of trilinear filtering, optimization of the MP filter with anisotropy, optimization of an anisotropy) are included, negative level of detail - enabled, filtering textures - "quality", vertical synchronization - Managed applications.

Value Quality It has the following settings: trilinear filtering optimization - enabled, smoothing - 4x, anisotropic filtering - 8x, negative level of detail - allowed, filtering textures - "Quality", vertical synchronization - controlled by applications.

All modes are equipped with detailed explanations for their use, and the rotating logo of the company demonstrates the use of certain settings.

For more detailed settings, a window is used Parameters 3D management.

Parameters 3D management

Global parameters

Possible bookmark settings Global parameters :

Anisotropic filtering. Possible values \u200b\u200b- "Off", "Managing Application", "2x-16x" (depends on the video adapter model). Anisotropic filtering for today is the most advanced technique compensating the distortion of pixels, and in combination with trilinear filtering gives best quality filtration. Activation of any value In addition to "Application Management" allows you to ignore application settings. But we should not forget that this is a very resource-intensive setting, significantly reduced performance.

Vertical sync pulse. Possible values \u200b\u200b- "On" and "Off", "Use 3D Application Setup". Under vertical synchronization (completely incomprehensible, why NVIDIA moved away from this term) understand the synchronization of the image output with the frequency of the monitor sweep. Turning on vertical synchronization allows you to achieve the most smooth image of the image on the screen, shutdown allows you to get the maximum number of frames per second, often leading to a breakdown (offset) of the image due to the fact that the video adapter started drawing the next frame, while the previous output is not completed . By virtue of the use of double buffering, the inclusion of vertical synchronization can cause a drop in the number of frames per second and below the monitor sweep frequency in some applications.

Enable scalable textures. Possible values \u200b\u200b- "no" and "bilinear", "trilinear". No - do not include scalable textures in applications that do not support them. Bilinear - better performance due to falling quality. Trilinear - good image quality with lower performance. Use this option in the forced bilinear filtering mode is extremely recommended, since the image quality obtained when forceing the option is simply depressing.

Shading background lighting. Enabling global lighting (shading) Ambient Occlusion. The traditional model of lighting in 3D graphics calculates the surface of the surface solely by its characteristics and characteristics of light sources. Objects on the way of light discard the shadows, but they do not affect the lighting of other scene objects. The global lighting model increases the realistic image, calculating the light intensity, reaching the surface, and the brightness value of each surface point depends on the mutual location of other scene objects. Unfortunately, the honest volumetric calculation of shading caused by objects located on the path of light beams is still remaining outside the possibilities of modern "iron". Therefore, Ambient Occlusion technology was developed, which allows using shaders to calculate the interchange of objects in the "virtual chamber" plane while maintaining acceptable performance, first used in the Crysis game. This option allows you to apply this technology for the image of games that do not have built-in Ambient Occlusion support. Each game requires a separate adaptation of the algorithm, so the inclusion of the option is performed in the driver profiles, and the panel option only allows the use of technology as a whole. With a list of supported games, you can find on the site NVIDIA . Supported for G80 graphics processors (GeForce 8x00) and newer from the driver 185.81 in Windows Vista. and Windows 7. can reduce performance by 20-50%. Possible values \u200b\u200b- "On" And "Off."

Maximum number of pre-trained personnel - allows you to limit control the maximum number of prepared central processor frames when removed. In the event of problems with a slow reaction mouse or joystick, it is necessary to reduce the default value (3). An increase in value can help achieve a smoother picture at a low frame rate.

Restriction of expansion. Possible values \u200b\u200b- "enabled" and "off". It is used to solve compatibility issues with old OpenGL applications due to memory overflow allotted in them to store information about the capabilities of the video card. In case of an emergency completion of applications, try enable expansion limit.

Streaming optimization - Allows you to control the number used by GPU applications, in most cases, the default value changes (auto) does not require. However, some old games may incorrectly work in such configurations. Therefore, it is possible to manage this option.

Power control mode. Possible values \u200b\u200bare "adaptive" (default) and "Maximum Performance". With GeForce 9x00 video cards and more new, having separation on performance modes, for creating a small load on the graphics processor of games and programs, the driver does not transform the video card into 3D performance mode. This behavior can be changed by selecting the "Maximum Performance" mode, then with any use of the 3D video card will go to 3D mode. These functions are available only when you use the drivers 190.38 and above in Windows Vista and Windows 7.

Smoothing - gamma correction.Possible values \u200b\u200b"incl." And "Off." Allows you to perform a gamma correction of pixels when smoothing. Available on video adapters based on G70 graphics processor (GeForce 7x00) and newer. Improves color gamut applications.

Smoothing - transparency. Possible values \u200b\u200b- "Off", "multiple sample", "excess sample". Manages improved smoothing technology that allows you to reduce the effect of "ladder" at the edges of transparent textures. We draw your attention to the fact that under the phrase "multiple sample", the more familiar term "multisampling" is hidden, and under the "redundant sample" - "Supersembam". The last method has the most serious impact on the performance of the video adapter. The option is operational on the graphics cards of the GeForce 6x00 family and the newer, when using drivers version 91.45 and higher.

Smoothing - parameters. The item is active only if the "Smoothing - Mode" item is set to "Increasing the application setting" or "Replace the application settings". Possible values \u200b\u200b- "Manage from Appendix" (which is equivalent to the "Manage from Appendix" value "Smoothing - Mode"), and from 2 to 16x, including "branded" Q / S modes (depends on the capabilities of the video card). This installation Seriously affects performance. For weak cards, the use of minimum modes is recommended. It should be noted that for the "Enlargement of Annex Setup" mode, the effect will have only 8x, 16x and 16xq options.

Smoothing - Mode. Enabling the full screen smoothing image (FSAA). Smoothing is used to minimize the "speedness" effect occurring at the boundaries of three-dimensional objects. Possible values:

  • "Manage from the application" (the default value) - smoothing work only if the application / game will request directly;
  • "No" - to completely prohibit the use of full-screen smoothing;
  • "Substitution of application settings" - Forced to use smoothing specified in "Smoothing - Parameters", regardless of the use or non-use of smoothing by the application. "Substitution of application settings" will not have an effect on games using technology Deferred Shading , and the DirectX 10 applications and higher. It can also lead to image distortions in some games;
  • "Increase application settings" (available only for gEFORCE video cards 8x00 and newer) - allows you to improve the smoothing requested by the applications, in problem places with smaller than when using the application settings for the costs of performance.

Error messages. Determines whether applications can check for rendering errors. The default value "OFF", because Many OpenGL applications often spend such an inspection that reduces overall performance.

Appropriate binding texture. Possible values \u200b\u200b- "OFF" "Hardware is used", "Used OpenGL specification". Under the "binding texture" understand the binding of the coordinates of the texture that goes beyond its limits. They can be tied to the edges of the image or inside it. You can turn off the binding in the event of texture defects in some applications. In most cases, changing this option is not required.

Triple buffering. Possible values \u200b\u200b- "On" And "Off." Turning on triple buffering allows you to raise performance when using vertical synchronization. However, it should be remembered that not all applications allow forcing triple buffering, and the load on the video memory increases. Works only for OpenGL applications.

Accelerating multiple displays. Possible values \u200b\u200b- "single-switch performance mode", "multi-power performance mode" and "Compatibility mode". Setting determines extra options OpenGL when using multiple video cards and multiple displays. The control panel assigns the default parameter. In case of problems with the operation of OpenGL applications in configurations with multiple video cards and displays, try changing the compatibility mode setting.

Filtering textures - anisotropic filtering optimization. Possible values \u200b\u200b- "On" And "Off." When it turns on it, the driver boosts the use of a point MP filter at all stages, except the main one. The inclusion of the option increasing the picture quality and increases productivity slightly.

Filtering textures. Possible values \u200b\u200b- " High quality"," Quality "," Performance "," High Performance ". Allows you to manage Intellisample technology. The parameter has a significant impact on the image quality and speed:

  • "High performance" offers the highest possible frame rate, which gives better performance.
  • "Performance" - Set up the optimal performance performance with good image quality. Gives optimal performance and good image quality.
  • "Quality » standard installationwhich gives optimal image quality.
  • "High quality" - gives the best image quality. It is used to obtain images without using texture filtering optimizations.

Filtering textures - abouttricy deviation of UD (level of detail).Possible values \u200b\u200b- "Allow" and "Binding". For more contrast filtering texture in applications, the negative value of the level of detail (LOD) is sometimes used. This increases the contrast of a fixed image, but the "Noise" effect appears on moving objects. To obtain a better image when using anisotropic filtering, it is desirable to configure the option to "binding" to prohibit the negative deviation of the UD.

Filtering textures - trilinear optimization. Possible values \u200b\u200b- "On" And "Off." Enabling this option allows the driver to reduce the quality of the trilinear filtering to increase productivity, depending on the selected Intellisample mode.

Software settings

The bookmark has two fields:

Select a program to configure.

In this field you can see possible profiles Applications that serve to replace the global driver settings. When you start the corresponding executable file, settings are automatically activated for a specific application. Some profiles may contain settings inaccessible to users. As a rule, this is the adaptation of the driver for a specific application or troubleshooting compatibility issues. By default, only those applications that are installed in the system are displayed.

Specify the settings for this program.

In this field, you can change the settings for a specific application profile. The list of available settings is fully identical to global parameters. The Add button is used to add your own application profiles. When it is pressed, the window opens windows ExplorerWith which you select the executable application file. After that, in the "Specify Settings for this program" field, you can set personal settings for the application. The Delete button is used to delete user applications profiles. Please note that delete / change the initially present application profiles to the driver by means of the driver cannot be used for this. third-party utilitiessuch as Nhancer.

Installing Physx Configuration

Allows you to enable or disable the processing of physical effects using nVIDIA technologies Physx camcorder tools, provided it is based on the G80 graphics processor (GeForce 8x00) or newer. Support is enabled by default, a shutdown may be required when solving problems with applications, incorrectly using PhysX (for example, the Mirror`s edge game without patches). If there are more than one NVIDIA graphics processor in the system, the user is given the ability to select the GPU on which physical effects will occur, unless SLI is used. More details about the features of NVIDIA PHYSX, you can read special section FAQ of our site.

Additionally, starting with the version of the driver 195.62, you can enable the display of the PHYSX acceleration indicator in games. To do this, in the upper menu "3D parameters", check "Show Visual PHYSX Indicator". Acceleration status is displayed in the upper left corner of the image.

The manual describes in detail the NVIDIA video card settings. We also tell me how to configure 3D NVIDIA parameters for some games. Before setting up, you need to install the drivers for NVIDIA.

If the drivers are set, we proceed to the configuration.

Click on the desktop right-click to appear a pop-up menu. In which you choose the item:

After that, we get into the control panel. Go to the section: Parameters 3D

In the window that appears, first choose the item: Image settings adjustment with viewing

Click: Apply(As shown in Figure below)

Now the most interesting begins.

Setting up 3D NVIDIA parameters for games

Go to the section: Parameters 3D management

After that, proceed to setting up the parameters in the right window.

To work correctly, you must set the following parameters:

  1. CUDA - graphic processors: Everything
  2. Anisotropic filtering: Turn off
  3. V-SYNC (vertical synchronization): Turn off
  4. Vertical sync pulse": Use 3D application settings
  5. Shading background lighting ": Turn off
  6. Maximum number of pre-trained personnel: you should choose the item that is marked with the NVIDIA icon
  7. Streaming optimization: Automatically
  8. Power Management Mode: Adaptive
  9. Smoothing - Gamma Correction: Turn off
  10. Smoothing - Parameters: Turn off
  11. Smoothing - Transparency: Turn off
  12. Smoothing - Mode: Turn off
  13. Triple buffering: Turn off
  14. Accelerating multiple displays / mixed GP: Mode of multi-power performance
  15. Filtering textures - anisotropic sample optimization: Turn off
  16. Filtering textures - quality ": Highest performance
  17. Filtering textures - Negative deviation UD: Turn on
  18. Filtering textures - trilinear optimization ": Turn on
  19. Anisotropic filtering. Directly affects the quality of textures in games. Therefore, it is recommended turn off.
  20. Enable scalable textures: Turn off
  21. Expansion restriction: Turn off
Depending on the driver version and the video card, some parameters may exist in the settings.

After changing all the settings, click the Apply button. These settings do not guarantee 100% of the result, but in 90% cases they can enhance FPS up to 30%.

By default, all software for NVIDIA video cards is supplied with settings implied maximum quality Pictures and overlapping all supported GPU effects. Such values \u200b\u200bof the parameters give us a realistic and beautiful image, but at the same time reduce overall performance. For games, where the reaction and speed is not important, such settings will be quite suitable, but for network battles in dynamic scenes, high frames are more important than beautiful landscapes.

As part of this article, let's try to configure the NVIDIA video card in such a way as to squeeze the maximum FPS, while losing a little in quality.

You can configure the NVIDIA video driver in two ways: manually either automatically. Manual adjustment implies a thin adjustment of the parameters, and automatic eliminates us from the need to "pick up" in the driver and saves time.

Method 1: Manual Setup

For manual setting We use the video card parameters to use the software that is installed with the driver. Called software just: "NVIDIA control panel". You can access the panel from the desktop by clicking on it by PCM and selecting the desired item in the context menu.

  1. First of all we find item "Adjust image settings with viewing".

    Here we switch to the setting "According to 3D Annex" and press the button "Apply". With this action, we include the ability to manage quality and performance directly by the program that uses the video card in this moment time.

  2. Now you can go to the global settings of the parameters. To do this, go to the section "3D Parameters Management".

    On the tab "Global Parameters" We see a long list of settings. About them and talk more.


  3. Upon completion of all settings, click on the button. "Apply". Now these global parameters can be transferred to any program (game). To do this, go to the tab "Software Settings" and choose need app in the drop-down list (1).

    If the game is absent, then we click on the button "Add" and looking for the corresponding executable file on the disk, for example, "Worldoftanks.exe". The toy will be added to the list and for it we set all the settings to the position. "Use a global parameter". Do not forget to click on the button "Apply".

According to observations, this approach allows you to increase productivity in some games up to 30%.

Method 2: Automatic Setup

Automatic configuration of the NVIDIA video card for games can be implemented in brand softwareAlso supplied with relevant drivers. Called software. This method Available only if you use licensed games. For "pirates" and "repacks", the function does not work.


By performing these actions in the NVIDIA GeForce Experience, we inform the video driver as optimized settings that are suitable for a specific game.

These were two ways to set the NVIDIA video card parameters for games. Tip: Try to use licensed games to get rid of yourself from the need to manually set up a video driver, as it is possible to allow an error, having received not exactly the result that required.

Hello admin, such a question. How to enable the built-in video card If there is a powerful teaching system in the system unit (set separately). I just want to check, just in case it works built-in or not. In short, I'll tell you all my history.
I bought a new system unit, the ASUS motherboard has a built-in video card, but I never connected the monitor to it, because there is also a powerful discrete video card NVIDIA GeForce.I use constantly. And at a certain point, the image on the monitor went strips and began to periodically disappear, I decided to check if I had a built-in in motherboard Video card. On the computer off, disconnect cable DVI. From the discrete video card and connect to the built-in, then I turn on the computer and there is nothing on the monitor, just a black screen, and the system unit works at this time. As a result, I came to the conclusion that it was not enough that the discrete video card was defective and the built-in motherboard also does not work. I'm right I or not?

How to enable the built-in video card

You are right in half, can be a discrete video card with you and faulty, but if you wanted to use the built-in video card, then it first needs to be included in the BIOS. Or another way - you just need to remove your separately put video card from the connector (naturally on the computer off) and then the built-in video card will automatically connect to operation. More full information Must be in the instructions for your motherboard.

How to dismantle a video card from system Block You can learn from our article -. That's how enable built-in video card I will tell BIOS now.

Reboot your computer and enter BIOS, who does not know, read in this article. Almost all modern computers There is a Bos UEFI, prescribe additionally.

Log in advanced mode. OK. You can choose the Russian language language.

And everything in your Bos UEFI will be in Russian, but so few people work, learn how to work in the English interface. At first I will show how to do everything in Russian, and then in English.

Tab additionally. Configuration of the system agent.

Graphic parameters.

The main display option is set to IGPU - integrated graphics.

To maintain the changes made by us in the BIOS, click on the F10 key,

then yes and reboot.

Turn off the computer, connect the DVI or VGA cable your built-in video card and monitor, then turn on the computer. And install the drivers on the connected built-in video card.
We go to the device manager, click the right mouse on the built-in video adapter and select the update drivers in the menu.

Automatic search for updated drivers. If the driver does not automatically be established, it means.

If your interface language of your BIOS UEFI English.

Advanced tab, System Agent Configratio N,

Then Graphics Configuration.

PRIMARY DISPLAY is set to an IGPU parameter - integrated graphics,

we save the changes - click on the F10 key, then yes, reboot.

Turn off the computer, connect the DVI or VGA cable your built-in video card and the monitor, turn on the computer, install the drivers.